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OMER ERLICH

I am a senior 3D and visual artist, bringing together creative direction and technical expertise to craft high-end visual content for film, advertising, and digital media.

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2018 - Scanline VFX

Justice

League

CG lighting of the underwater scene.

2018- Scanline VFX

Tomb

Raider

Ship modeling, and low-poly for simulation.

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2025- Self project

AI Showreel

Every shot and sound in this video was created entirely with AI.

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2024- Veryo Studios

Apes TD

Worked as Art Director, overseeing modeling, texturing, and lighting quality while mentoring artists to achieve exceptional results. Managed the creative pipeline from initial concept to final execution.

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2018- Scanline VFX

Black

Panther

Environment modeling, texturing and low-poly for simulation.

Apes BG333.png

2024

Unreal Engine 5

Environment

Self-project that I created by using 3Ds max, unreal engine, Substance Painter & Zbrush.

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2015

School Final

Project

A self-project that I created during my studies at the Think Tank Training Center, College in Canada. The robot from the game Fallout. A personal project I took from the initial design phase to the final render.

PowerR2.png

2018- Scanline VFX

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2017- Scanline VFX

Guardians

Of The Galaxy
Vol. 2

In this project, I was responsible for environment modeling.

Robot2 copy.png

2016

School

Final Project

This is a self-project that I created during my studies at the Think Tank Training Center, a College in Canada. It is the robot from the Fallout game.

A personal project I took from the initial design phase to the final render.

2016- Scanline VFX

Power

Rangers

Modeling texture, shaders
and low-poly
 for simulation.

More Projects

Most of these projects were made as part of working at MD simulation studio, and some of the projects are self-projects.

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